Hey guys, so I'm thinking of making my 1st game, a very small project of course.
And I'm getting the stuffs (programs needed) ready for it
However, I'm at a fork rn, between Godot and Unity
Unity is of course this big and famous engine n that's cool, tho I got a soft spot for hidden gems aka, Godot.
I know, what a weeb right?
I see a lot pointing towards Unity and kinda want to hear more about Godot
Something pulling me towards Godot is that of the very minimal amount of code I know, it is Python. Apparently its quite close to GDscript
I'm planning on using:
for making this little project
As far as I know, they go great with Unity, how about Godot?
My project is going to be something small, as recommended for it being my 1st game.
Probably a left to right 2D game, collecting "coins" to go to the next lvl/stage.
Then if I get the hang of it, add some enemies who on contact either kill you or dmg you.
And well, just continue improving the game (attacks, "coins" for enemy deaths, projectiles, etc).
But its definitely going to start with just movement and "coins" as my goal.
And of course, as the title entails. What are some things that Godot offers as advantages over Unity (and vise versa)?
I'm on the fence about 3D since from the research, it's not exactly Godots strong point, then again, said resource is from 2018. It's probably something I won't play with until I become more familiar with making games in general.
Even so, I would still like to hear about it as well.