0 votes

For example I set the game name in a script (as a constant or a variable) or set it in the projects settings. After that I would use a variable in the exports dialogues to access the game name. Is that possible?

in Engine by (50 points)

1 Answer

0 votes

You can try this.

String application/config/name
Name of the project. It is used from both project manager and by the exporters. Overriding this as name.locale allows setting it in multiple languages.

export var Project_name = 'new_name'

func _ready():
    ProjectSettings.set_setting('application/config/name', Project_name)
by (312 points)
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