0 votes

I tested ARVR functionality.
To my surprise here is no AR on my mobile device available - only "Native mobile" with stereo view.

Is AR not finished?
Or is my device not compatible?
Or do i need some extras libs, permissions, etc?
PS: i enabled camera permission for android export.

I have no idea how can i get AR working here.

I found more here in news:

Godot fully supports ARKit but it is unlikely to be added into the
core any time soon.

It seems to me that AR is not build in?

in Engine by (12 points)

1 Answer

0 votes

I also had that issue working with OpenVR. I got it working on the stable Windows Version 3.0.6 64Bit. 32Bit doesn't work!
The OpenVR module in the AssetLib is not yet updated to run with 3.1. If you want to run it on 3.1 then you have to download this version (1.2.10) of openvr manually.
Copy the addons folder and paste it into your project

by (52 points)
edited by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.