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Asked By | Bush_Doctor |
When a sprite gets at some high speed it starts to get brighter, i tried with KinematicBody, RigidBody, tried moving the sprite with set_position, and all give me the same result. If the sprite is fast it gets brighter… I also tried changing projects settings, import flags, godot 3.0, 3.1, gles2, gles3, and nothing…
I just wanted to know if this is happening to other people and if someone know a fix or a workaround to this. Thanks.