When a sprite gets at some high speed it starts to get brighter, i tried with KinematicBody, RigidBody, tried moving the sprite with set_position, and all give me the same result. If the sprite is fast it gets brighter.. I also tried changing projects settings, import flags, godot 3.0, 3.1, gles2, gles3, and nothing..
I just wanted to know if this is happening to other people and if someone know a fix or a workaround to this. Thanks.