Hello,
I would like use in func physicsprocess(delta):
var bodiesHit = get_colliding_bodies()
So i used in func _ready():
set_max_contacts_reported(5)
In Godot 3.0 I haven't any problem.
Now in Godot 3.0 I have a mistake :
Method 'set_max_contacts_reported' is not declared in the current class.
How to solved this ? please ?