Godot 3.1 - HTML5: Angular deploy

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:bust_in_silhouette: Asked By AlvaroAV

I wonder if somebody managed to integrate the godot HTML5 export into a Angular project.

I was trying to create a page on Angular that contained the Godot game but I came across the next errors:

ERROR in ./node_modules/zlib/lib/zlib.js
Module not found: Error: Can't resolve './zlib_bindings' in '../node_modules/zlib/lib'
ERROR in ./node_modules/ws/lib/WebSocket.js
Module not found: Error: Can't resolve 'crypto' in '../node_modules/ws/lib'
ERROR in ./node_modules/ws/lib/Sender.js
Module not found: Error: Can't resolve 'crypto' in '../node_modules/ws/lib'
ERROR in ./node_modules/ws/lib/WebSocketServer.js
Module not found: Error: Can't resolve 'crypto' in '../node_modules/ws/lib'
ERROR in ./node_modules/file-system/file-system.js
Module not found: Error: Can't resolve 'fs' in '../node_modules/file-system'
ERROR in ./node_modules/options/lib/options.js
Module not found: Error: Can't resolve 'fs' in '../node_modules/options/lib'
ERROR in ./node_modules/ws/lib/WebSocket.js
Module not found: Error: Can't resolve 'http' in '../node_modules/ws/lib'
ERROR in ./node_modules/ws/lib/WebSocketServer.js
Module not found: Error: Can't resolve 'http' in '../node_modules/ws/lib'
ERROR in ./node_modules/ws/lib/WebSocket.js
Module not found: Error: Can't resolve 'https' in '../node_modules/ws/lib'
ERROR in ./node_modules/ws/lib/WebSocket.js
Module not found: Error: Can't resolve 'stream' in '../node_modules/ws/lib'
ERROR in ./node_modules/ws/lib/WebSocketServer.js
Module not found: Error: Can't resolve 'tls' in '../node_modules/ws/lib'

I’ve been trying to fix that but I couldn’t.

Does anybody has any tip ? Is this even possible ?

Thanks !