OpenGL ES 3.0 Renderer Error on 3.1

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:bust_in_silhouette: Asked By Wesdras

I having the same error since 3.0, i waited for the 3.1 to open Godot Engine on Windows 10/64 , but still crashes when opening a project.

OpenGL ES 3.0 Renderer: ATI Radeon 3000 Graphics
ERROR: initialize: Condition ' status != 0x8CD5 ' is true. Continuing..:
   At: drivers/gles3/rasterizer_scene_gles3.cpp:4996

My GPU is old as you can see, but i was told that in 3.1 i could open the engine but is the same thing?

Any ideas that may be happening? It’s a bug, or i can’t use Godot because of my GPU?

Try in Linux

salihkallai | 2019-03-14 20:11

:bust_in_silhouette: Reply From: wombatstampede

Just to ask the obvious, you know the command line parameters of godot?
If not you can see them (from the command line)
Godot_v3.1-stable_win64.exe --help

You’ll find the parameter --video-driver.

If OPENGL3 messes up on your older video card then try:
Godot_v3.1-stable_win64.exe --video-driver GLES2

Editing will be limited to GLES2 projects though.

Anyway, support of Windows for old Radeon is very limited:
https://www.amd.com/en/support/kb/release-notes/rn-rad-win-legacy

A better idea might be to invest in some new graphics card.