Collision boxes on StaticBody2D in TileMap are wrong size

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:bust_in_silhouette: Asked By Christopher Dumas

I have created a Tile Set scene exactly as recommended by Godot documentation, and tutorial videos. I exported it out as a TileSet and uses it in a TileMap, but when I run the game, the collision boxes on every single tile is about 2x too large, 1/2 of the extra size on one side of the tile, 1/2 on the other. I can post a screenshot later if that would help, but I can’t right now since I’m posting from my phone.

I’ve looked through all of the things that might help with this and nothing is helping. I am scaling the TileMap but this problem persists even when unscaled.