+1 vote

So, Im currently starting to slowly join 3D world. Learned to import meshes and stuff, and after getting to texturing... one thing kept bothering me.

As far as I understood I may have only one base texture per material, and that's it. But let's say I have many different brick walls in my scene. All of them have materials matching brick properties, the only difference are the textures themselves. As for now I just copy materials and replace albedo on each.

Is it the right way to do it!? And if yes, isn't it memory consuming to load all those repeating materials, where only difference are textures.

asked Mar 11, 2019 in Engine by timCopwell (102 points)

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