Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Endeg | |
Old Version | Published before Godot 3 was released. |
Hello.
Say, I’ve got cut-out character for 2d platformer with animations where he’s walking, crouching, running, staying etc.
Can I combine character animations with slight alterations of some nodes which also animated?
E.g. character walking but also looking at mouse pointer and pointing his animated gun to it.
I cannot change transformations of animated nodes from fixed process and found the solution that seems to be working: by introducing intermediate non-animated nodes and transforming them manually. Is this solution legit for such cases?