Combine cut-out animation and targeting

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:bust_in_silhouette: Asked By Endeg
:warning: Old Version Published before Godot 3 was released.

Hello.

Say, I’ve got cut-out character for 2d platformer with animations where he’s walking, crouching, running, staying etc.

Can I combine character animations with slight alterations of some nodes which also animated?

E.g. character walking but also looking at mouse pointer and pointing his animated gun to it.

I cannot change transformations of animated nodes from fixed process and found the solution that seems to be working: by introducing intermediate non-animated nodes and transforming them manually. Is this solution legit for such cases?