It seems that you’ve used a tutorial for Godot 2.x. Which Godot version do you use?
_fixed_process(delta): has been renamed to _physics_process(delta): in Godot 3.x. And as soon as such a handler is defined it doesn’t have to be enabled (by setting to true) anmore. As well as the input handler. Your global input handler is misspelled _input(): or was that just lost in that formatting hell? (you wrote a capital I).
Any error messages in the debugger?
To see if a handler gets called just put a print("some text") in it and watch the output panel.
The problem now in the debugger is “Parser Error: Identifier not found: Bird”
and I also use Godot v3
Chemly | 2019-03-10 08:18
You are wanting that people help you but just throw tiny bits of information at them.
If I were Sherlock Holmes then I would probably love it. But not everybody is Sherlock and I know I put my magnifying glass somewhere but I can’t find it right now.
About your error message. Normally, these error messages come with a file name and a line number. That would give us a hint actually where the error occured. Just saying…
So please post that script where that error is occuring and mark the line where it happened. The error message says: “You are using the term ‘Bird’ but have not declared a variabled ‘Bird’ and there’s also no global variable ‘Bird’ or a function parameter ‘Bird’”