Export Windows 7

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:bust_in_silhouette: Asked By Yslo
:warning: Old Version Published before Godot 3 was released.

Hello,

Sorry for my noob question.

I have tried to Export my “helloworld” project.

It works fine on MacOs (debug and release) using Export Templates.
But not on Windows (Win 7).

On Windows 7 (64 bits) export works with Debug enable. But it’s not working with debug disable.

I’ve tried with others samples with the same issue.

Can you export the game? Or is the executable not working? What is happening when you execute an exported game? Does the console says anything?

Zylann | 2016-05-18 20:32

I can export the project.
I’m using Export Templates from Download - Godot Engine

With debug enable: exe + pck.
The console start and it works.

The console display :
EXEC PATHP?? C:\Users\ [… the patch to my folder …] \helloworld.exe
EXEC PATHP?? C:\Users\ [… the patch to my folder …] \helloworld.exe
EXEC PATHP?? C:\Users\ [… the patch to my folder …] \helloworld.exe
DETECTED MONITORS:1

With debug disable: exe + pck.
Nothing append, the Windows wheel turn, the exe not starting and there is no “crash” error.
I can’t “kill” the soft because it doesn’t appear with Ctrl + Alt + Suppr

Yslo | 2016-05-19 08:41

… but the .exe + .pck without debug works on Windows 8.1.

So it’s “only” with Windows 7

Yslo | 2016-05-19 09:14

New test : Export release works on Windows 7 using 2.0.2 export templates.

But not with 2.0.3 Export templates.

Yslo | 2016-05-19 10:15

Unfortunately I don’t have a win7 PC to test this bug, so you may create an issue here, with all the details: Issues · godotengine/godot · GitHub

Zylann | 2016-05-19 10:17