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Asked By | 2plus2makes5 |
Hi guys, i’m working on godot 3.1 beta 3 gles3 on windows 10, i would like to make a canvasitem shadermaterial that leaves some pixels unshaded, but i really don’t seem to get how to do it.
Take into account that i use light2D in add mode and CanvasModulate for the darkness.
Any ideas?
I was thinking that maybe i should do something not just on the sprite but also on the canvasmodulate, but it seems to not be affected by shaders, so maybe i should replace it with a sprite and a shader that makes the sprite work like a canvasmodulate but with exceptions, but i had no luck until now.