Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | ruimgoncalves | |
Old Version | Published before Godot 3 was released. |
How can I get access to the computed points of a Joint2D object, so I can use them to _draw a rope between the 2 bound sprites?
Or is there any other, simpler way to do this?
The other question is how can I get the applied tensor strength so I can calculate the breaking point of a spring. It wold be great if the Joint class had a notification if the force applied to it exceeded the tensor limit.