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hello. I'm trying to modify the " FPS tutorial" in the godot
documentation to give the ability to the player to grab the turret.

For this, I'm changing the "static bodies" of the turret to "rigid bodies" but the player refuses to grave the turret even if it is a rigid body.

I also try to change the root node to a "rigid body" and change the script to extend from a rigid body instead of a spatial, this is not working either.

Any suggestion on how to approach these?
Thanks

asked Mar 5, 2019 in Engine by Tachekentya (107 points)

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