0 votes

hello. I'm trying to modify the " FPS tutorial" in the godot
documentation to give the ability to the player to grab the turret.

For this, I'm changing the "static bodies" of the turret to "rigid bodies" but the player refuses to grave the turret even if it is a rigid body.

I also try to change the root node to a "rigid body" and change the script to extend from a rigid body instead of a spatial, this is not working either.

Any suggestion on how to approach these?
Thanks

in Engine by (132 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.