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Asked By |
Datoh |
Hi,
I would to implement a Logarithmic depth buffer (Outerra: Logarithmic depth buffer optimizations & fixes).
Can I just had a global shader or do I have to add the feature in the engine?
Regards.
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Reply From: |
SIsilicon |
Unfortunately logarithmic depth buffers aren’t a thing in Godot yet. And yeah, it would require a portion of the engine to be re-written.
So I just have to update the engine
There is no official version of Godot that includes logarithmic depth buffers. You have to modify the engine’s source code.
SIsilicon | 2019-03-05 15:42
That what I mean, I cloned Godot but failed to compile on Windows (known bug)