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I am trying to bake lightmaps, but I have to unwrap the uv 2 on all the meshes. The problem is that you can't unwrap uv 2s on built-in primitives. Is there anyway to bake lightmaps without unwrapping uv 2s?

in Engine by (130 points)

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I found the answer. It's impossible.

by (130 points)
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Could you tell the reason?

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