0 votes

I am trying to bake lightmaps, but I have to unwrap the uv 2 on all the meshes. The problem is that you can't unwrap uv 2s on built-in primitives. Is there anyway to bake lightmaps without unwrapping uv 2s?

in Engine by (129 points)

1 Answer

0 votes
Best answer

I found the answer. It's impossible.

by (129 points)
selected by

Could you tell the reason?

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.