I'm experimenting with a game and I'd like to create different points of gravity on the map that physics bodies are pulled towards.
Looking at Area2D is has a setting for gravity point...but no matter what settings I apply, the bodies are never "pulled" towards the point. I do have the global gravity set to 0,0 because I don't want the bodies falling down, but it doesn't work with "normal" (0, 1) gravity either.
Anyone have any experience with gravity points and managed to get it working? Thanks!
Using Godot 3.1 BETA 10.