I created this EditorScript file that should reset the InputMap to the default actions and events, then ran it but it hasn't changed the InputMap at all. How should I achieve this?
tool
extends EditorScript
const INPUT_ACTIONS = ["ui_accept", "ui_select", "ui_cancel", "ui_focus_next", "ui_focus_prev", "ui_left", "ui_right", "ui_up", "ui_down", "ui_page_up", "ui_page_down", "ui_home", "ui_end"]
func _run():
# Erase all actions in InputMap.
for input_action in InputMap.get_actions():
InputMap.erase_action(input_action)
# Add all the actions defined in INPUT_ACTIONS.
for input_action in INPUT_ACTIONS:
InputMap.add_action(input_action)
var current_action: String = ""
var input_event_key = InputEventKey.new()
var input_event_joypad_button = InputEventJoypadButton.new()
# ui_accept
current_action = "ui_accept"
input_event_key.set_scancode(KEY_ENTER)
InputMap.action_add_event(current_action, input_event_key)
input_event_key.set_scancode(KEY_KP_ENTER)
InputMap.action_add_event(current_action, input_event_key)
input_event_key.set_scancode(KEY_SPACE)
InputMap.action_add_event(current_action, input_event_key)
input_event_joypad_button.set_button_index(JOY_BUTTON_0)
InputMap.action_add_event(current_action, input_event_joypad_button)
# ui_select
current_action = "ui_select"
input_event_key.set_scancode(KEY_SPACE)
InputMap.action_add_event(current_action, input_event_key)
input_event_joypad_button.set_button_index(JOY_BUTTON_3)
InputMap.action_add_event(current_action, input_event_joypad_button)
# ui_cancel
current_action = "ui_cancel"
input_event_key.set_scancode(KEY_ESCAPE)
InputMap.action_add_event(current_action, input_event_key)
input_event_joypad_button.set_button_index(JOY_BUTTON_1)
InputMap.action_add_event(current_action, input_event_joypad_button)
# ui_focus_next
current_action = "ui_focus_next"
input_event_key.set_scancode(KEY_TAB)
InputMap.action_add_event(current_action, input_event_key)
# ui_focus_prev
current_action = "ui_focus_prev"
input_event_key.set_scancode(KEY_TAB)
input_event_key.set_shift(true)
InputMap.action_add_event(current_action, input_event_key)
input_event_key.set_shift(false)
# ui_left
current_action = "ui_left"
input_event_key.set_scancode(KEY_LEFT)
InputMap.action_add_event(current_action, input_event_key)
input_event_joypad_button.set_button_index(JOY_BUTTON_14)
InputMap.action_add_event(current_action, input_event_joypad_button)
# ui_right
current_action = "ui_right"
input_event_key.set_scancode(KEY_RIGHT)
InputMap.action_add_event(current_action, input_event_key)
input_event_joypad_button.set_button_index(JOY_BUTTON_15)
InputMap.action_add_event(current_action, input_event_joypad_button)
# ui_up
current_action = "ui_up"
input_event_key.set_scancode(KEY_UP)
InputMap.action_add_event(current_action, input_event_key)
input_event_joypad_button.set_button_index(JOY_BUTTON_12)
InputMap.action_add_event(current_action, input_event_joypad_button)
# ui_down
current_action = "ui_down"
input_event_key.set_scancode(KEY_DOWN)
InputMap.action_add_event(current_action, input_event_key)
input_event_joypad_button.set_button_index(JOY_BUTTON_13)
InputMap.action_add_event(current_action, input_event_joypad_button)
# ui_page_up
current_action = "ui_page_up"
input_event_key.set_scancode(KEY_PAGEUP)
InputMap.action_add_event(current_action, input_event_key)
# ui_page_down
current_action = "ui_page_down"
input_event_key.set_scancode(KEY_PAGEDOWN)
InputMap.action_add_event(current_action, input_event_key)
# ui_home
current_action = "ui_home"
input_event_key.set_scancode(KEY_HOME)
InputMap.action_add_event(current_action, input_event_key)
# ui_end
current_action = "ui_end"
input_event_key.set_scancode(KEY_END)
InputMap.action_add_event(current_action, input_event_key)