Godot 3.0.6 on steam
Remote debug on wifi.
Remote debug & Sync scene change & Sync script change checked
The app can be deploy success on my android, and it update the visual when I change the scene(label's text, button size and coordinate, etc), but if I change some vars value(change label's text) in my script and save, the app will not accept any signal anymore, but it still update the scene, just cant response any signal, button not work. Debuggers on godot will throw
"0:00:28:0728 - Error calling method from signal 'pressed': 'Control(Test.gd)::onButton_pressed': Method not found.
C Error: Error calling method from signal 'pressed': 'Control(Test.gd)::_on_Button_pressed': Method not found.
C Source: core/object.cpp:1202
C Function: emit_signal"
Very appreciate if anyone tell me something about that.