Emitting particle keeps setting to false in editor when one_shot is set to true

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:bust_in_silhouette: Asked By potatofre4k

Hi, I’m trying to do an explosion using the animationplayer node. this is what I’m doing: set one shot to true, emitting to false in the beginning; then at the end I set emitting to true.

The problem is that nothing happens. In the editor it doesn’t work either. If I toggle the one_shot option it starts to work (with a script).

I checked one of the demos and that’s what they do there as well

After opening my project again I checked the option emitting after the time I wanted to start and it was set to FALSE. I think this is a bug. I’m using Godot 3.0.6