In Godot 3.0, how do you export (to Windows Desktop) with debugging disabled?

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:bust_in_silhouette: Asked By Brad Spencer

I want to export a project to a Windows Desktop executable that has debugging disabled (and also does not show the console window).

https://forum.godotengine.org/442
https://forum.godotengine.org/467

I found old questions from years ago about this, but they seem to be for a different version of Godot that had a toggle control to disable debugging in the lower-right corner of the export dialog. This option does not seem to appear in Godot 3.0.6.

I’ve hunted the Export, Project, and Editor settings and can’t find a way to turn this off. What am I missing?

:bust_in_silhouette: Reply From: Dlean Jeans

Project > Export then click on Export Project, you’ll see this:

Oh WOW. That option is so not obviously a toggle button that even though I had read other posts that said it was not obvious I didn’t see it. I think the fact that the toggle button is so far away from the option in my version is (especially when I had the window sized so much larger on a wide screen) what really fooled me. :slight_smile:

Thanks!

I know it’s a separate question, but how do I get normal checkbox toggle buttons like your screenshot shows instead of the ON | OFF I see:

enter image description here

Brad Spencer | 2019-03-03 14:36

I’m using the latest version 3.1 Beta 10: Dev snapshot: Godot 3.1 beta 10

Dlean Jeans | 2019-03-03 15:20