I'm completely stuck trying to use 3D Areas for simulating areas of water for KinematicBodys. I can query if my character is overlapping with the 3D Area, but that's basically it. I need way more precision than that.
How can I query if a specific point in 3D space is inside an area? How can I use a RayCast to check if it casts into an area? Or is this simply impossible for now? :(