3D Areas for KinematicBody Water Simulation: Help!

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:bust_in_silhouette: Asked By thirite
:warning: Old Version Published before Godot 3 was released.

I’m completely stuck trying to use 3D Areas for simulating areas of water for KinematicBodys. I can query if my character is overlapping with the 3D Area, but that’s basically it. I need way more precision than that.

How can I query if a specific point in 3D space is inside an area? How can I use a RayCast to check if it casts into an area? Or is this simply impossible for now? :frowning: