+2 votes

I shoot at the object (rigidbody - character). And the object is perfectly repelled, but with more intense shelling it falls into the walls. how can i change this?

P.S. of course for all objects (tile on tilemap and rigidbody) there is collisionShape2D.

Example
Inspector Rigidbody

in Engine by (16 points)
edited by

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.