Rigidbody under the influence of the pulse penetrates the wall

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Jimmy

I shoot at the object (rigidbody - character). And the object is perfectly repelled, but with more intense shelling it falls into the walls. how can i change this?

P.S. of course for all objects (tile on tilemap and rigidbody) there is collisionShape2D.

Example
Inspector Rigidbody