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Reply From: |
thirite |
Everything in Godot is a child of something, except for the viewport. So if you want to make something not a child of something it doesn’t really make much sense.
But I think I know what you’re trying to do. Every scene has a root node that everything else is a child of. Typically this is just a “Node”. Imagine it’s like a folder that holds all your stuff. Now inside the folder, everything can sit beside each other without being parents, but you can only have one ‘root folder’ per scene, and it must be the parent of everything else (its children can also have children and so on).
Hope that helps
Oh… so I just have one node and then put all my other nodes in it? That makes sense
scovelme | 2016-05-18 03:11