Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | wombatTurkey | |
Old Version | Published before Godot 3 was released. |
Here is my issue:
And here is my input code:
func _input(event):
if event.is_action_pressed("open_inventory"):
get_tree().set_input_as_handled()
OpenInventory()
open_inventory
is tagged back to the letter i
. Any idea on how I can check the event type of the input to see if it’s coming from a ui control? For example, in JavaScript / DOM we can check the target
, see if its a input field, etc. Thanks!
(Not an answer since it is a workaround), but why not put a script on the input field, and make the input as handled there?
Bojidar Marinov | 2016-05-18 08:23
Well if I do that, then they have to be editing something to open up an inventory. I want to beable to open up the inventory whenever they are not editing something or in a ui widget (if that makes sense) – hard to explain
wombatTurkey | 2016-05-18 08:55
Have you tried _unhandled_input(event)
?
Also, on which node did you placed the script? Maybe this could help http://docs.godotengine.org/en/latest/tutorials/engine/inputevent.html
Zylann | 2016-05-18 20:35