0 votes


The Leap Motion asset works on my x64 Windows PC. I'm trying to access a hand joint position but I can't find methods for doing this and Godot's auto fill doesn't work with the Leap Motion asset.

func update_lengths():
    for d in range(0,5):
        # our 5 root nodes should be our 5 fingers
        var finger = get_child(d)
        if finger and finger.get_child_count() >= 2:
            # our first node is our joint, and our second joint is the bone to that joint
            var joint = finger.get_child(0)
            var bone = finger.get_child(1)

The joint is a MeshInstance as far as I can tell but I don't know how to return its vector position. please can you help?


asked Feb 26, 2019 in Engine by marcorexo (85 points)
edited Feb 26, 2019 by marcorexo

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