0 votes

Hello. I'm trying to export an object from blender to godot. This object has many materials, but after exporting it, I have to manually add the materials in godot. Is there an automatic way of doing this? In this video Juan Linietsky is doing this completely automatically https://www.youtube.com/watch?v=PscHgFptEII (min 32:26) how do you do that?

in Engine by (117 points)

Did you install and use the "Better Collada Exporter" in Blender?
(I assume that you exported in Collada/Dae format?)

https://github.com/godotengine/collada-exporter

It has also options to copy the images and also materials should be applied. (Maybe not always perfect.)

Yes, I have installed better Collada and https://github.com/godotengine/godot-blender-exporter, the problem is that after I export the objects to Godot I have to manually applied the materials. I was wondering if there is a faster way to do it

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