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Hello. I'm trying to export an object from blender to godot. This object has many materials, but after exporting it, I have to manually add the materials in godot. Is there an automatic way of doing this? In this video Juan Linietsky is doing this completely automatically https://www.youtube.com/watch?v=PscHgFptEII (min 32:26) how do you do that?

asked Feb 24, 2019 in Engine by Tachekentya (107 points)

Did you install and use the "Better Collada Exporter" in Blender?
(I assume that you exported in Collada/Dae format?)


It has also options to copy the images and also materials should be applied. (Maybe not always perfect.)

Yes, I have installed better Collada and https://github.com/godotengine/godot-blender-exporter, the problem is that after I export the objects to Godot I have to manually applied the materials. I was wondering if there is a faster way to do it

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