I have some sprites with different sizes.
The easiest way is to keep the frames on one size. For example, if you watch some tutorials, where characters are animated with an AnimatedSprite
, you can usually see that every frame is the same size. Then you just avoid that..
I think there is no common way to do that..
But if you still want to use these sprites, you could try to animate it with an AnimationPlayer
, where you set the animations UpdateMode
to UPDATE_DISCRETE
, see Animation. Then you could reposition your Sprite on every frame..
But then why would you need an AnimatedSprite node?