I have a few .csv files which I read in my scripts. When I export my project to Android they don't get exported with my apk file, even if I add them to the filter of exported non resource files.
My guess is that it's because Godot creates an import file saying there are "csv translation" files.
The only workaround I found so far is to rename the file to have another random ending which isn't part of godots autoimport.
Is there a better solution to this?
I'm using Godot 3.1 beta 5