+1 vote


I have a few .csv files which I read in my scripts. When I export my project to Android they don't get exported with my apk file, even if I add them to the filter of exported non resource files.

My guess is that it's because Godot creates an import file saying there are "csv translation" files.

The only workaround I found so far is to rename the file to have another random ending which isn't part of godots autoimport.

Is there a better solution to this?

I'm using Godot 3.1 beta 5

in Engine by (192 points)

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