+1 vote

I'm making a selector that have to follow the mouse, I don't know if this is the best way to make this.

in Engine by (671 points)

1 Answer

+1 vote
Best answer

I found a method in TileMap that does it: world_to_map.

by (671 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.