+1 vote

I'm making a selector that have to follow the mouse, I don't know if this is the best way to make this.

asked Feb 21, 2019 in Engine by JulioYagami (636 points)

1 Answer

0 votes
Best answer

I found a method in TileMap that does it: world_to_map.

answered Feb 21, 2019 by JulioYagami (636 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.