Android Export Error

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:bust_in_silhouette: Asked By MungMoong

I posted a post in the daytime, but I do not know why it does not appear in the list.
The first and second photos are my editor settings

I’ve set up the editor with these two things in mind
adb, jarsinger, debug keystore are all ready
The export template has also been downloaded to the latest in the godot engine
But Android is not exporting
I can create it with apk, but not one click deploy or apk install on my smartphone
I’ve searched for Android export errors on the internet but I don’t know why

Android export gauge bar progresses and suddenly disappears
The last picture is the last paragraph of my godot cmd

What’s wrong with that?

If I understood you correctly then you can create an apk but can’t install it on your phone in any way?
Did you enable “install apk of unknown origin” (or similar) on your phone?

I’m not an expert in android export (I am happy though when mine works :-)).

You could try googling the error message which you got: INSTALL_PARSE_FAILED_NO_CERTIFICATES
I.e. this one.
android - What is INSTALL_PARSE_FAILED_NO_CERTIFICATES error? - Stack Overflow

wombatstampede | 2019-02-21 07:29

of course
I can not install apk even if I allow installation of unknown application

But when I do one click deploy, I have not set it up
So I tried one click deploy with the same settings right away

But the result was the same …
I’m sad

MungMoong | 2019-02-22 10:31

:bust_in_silhouette: Reply From: wombatstampede

Do you have any file names with international/accented characters in your project?
Examples: ragnarök.scn, études.png …

Then signing those files might fail and cause INSTALL_PARSE_FAILED_NO_CERTIFICATES.
Rename those files to be ASCII only.

Read here:

If that doesn’t help then a look at the whole output in the Godot window might be helpful. In windows you might to have to raise the window buffer size to some thousand lines to make sure no text gets lost. Then copy&paste the text to pastebin or put it somewhere else to download. (Make sure it doesn’t contain any passwords etc.).

My guess it that the signing fails or is incomplete.

Is ASCII speaking only in English?
Certainly the font file name was written in a language other than English

Should not the project folder or project directory contain non-English characters?

I just tried one click deploy and it worked!
Maybe it’s because of a filename written in a name other than English

Instead, the resolution does not match @0@~;

I do not know what signing means
Exporting for Android — Godot Engine (3.0) documentation in English
I just copied and pasted the debug key generation command as shown here

Thank you very much for your reply. I was so bored for a week. :smiley:

MungMoong | 2019-02-22 16:23

With ASCII i mean only characters below code 128. But, naturally, also only valid file name characters of that charset.
( ASCII - Wikipedia )

This has not much to do with the language. Just with the characters.

If I understood correctly, you now got your apk installed on your device? That`s great!

wombatstampede | 2019-02-23 10:35