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Asked By | i_love_godot |
Hey folks,
What happens right now…
I have a conundrum about how to approach movable units on a TileMap. I’m using Area2D for the units, and this offers the input_event
signal to check when a unit has been clicked. This works fine. In order to move units, I need to select a tile on the TileMap, which I can do with _input(event)
.
However, clicking on a unit (Area2D), also triggers an event on the TileMap. What’s more, the TileMap event is fired first due to the order in which events and signals work. Whenever I click on a unit, the tile beneath it receives an event too, and ahead of the unit.
What I want to achieve…
Ideally, I want the unit to receive its event/signal first and the event to propagate no further. Is Area2D the wrong node to be using for a unit that I want to be selectable? Can you recommend another approach?
Any help would be appreciated. Thanks!
Did you manage to solve your problem?
nurzhan.izbassov | 2019-05-07 16:10
I have the same problem and haven’t found an elegant answer yet.
kinmaster3 | 2020-11-07 16:15