I am having some issues getting my PS4 Dual Shock controller to play nicely with the engine. Specifically it is repeating inputs which causes my player object to act erratically, and causes signals to be thrown repeatedly, which in turn causes errors. if I disconnect the controller completely and use the keyboard instead, the issue clears up. I believe I may need to calibrate the controller, but I'm kinda stumped on how to go about that. I am running Godot v. 3.0.6 on Ubuntu18.04.2. I'm gonna keep looking into this, but I am not much of a hardware guy so any help would be greatly appreciated.