0 votes

Hi, I would like to make a delay effect in my game when the camera changes the rotation, it doesn't works properly when the objective of the camera is a kinematic body 2d that uses the moveandslide() or moveandcollide() function, so I don't know how to adapt my code to that behaviour because it seems that when using moveandslide function it clamps the rotation_degrees to -180 and 180:
There is a link to google drive, so you can download a simple project that shows the problem.
Download the project

in Engine by (47 points)

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