0 votes

Hi, I would like to make a delay effect in my game when the camera changes the rotation, it doesn't works properly when the objective of the camera is a kinematic body 2d that uses the moveandslide() or moveandcollide() function, so I don't know how to adapt my code to that behaviour because it seems that when using moveandslide function it clamps the rotation_degrees to -180 and 180:
There is a link to google drive, so you can download a simple project that shows the problem.
Download the project

in Engine by (47 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.