Performance profiler not showing raster drawing data

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:bust_in_silhouette: Asked By rgrams
:warning: Old Version Published before Godot 3 was released.

In the debugger, in the performance tab, everything seems to be working correctly except for everything under “Raster”, which is what I’m most interested in seeing. Is that part just not functional, or is there some way to turn it on or off, or some other way to get that kind of information?

Thanks a lot.

:bust_in_silhouette: Reply From: volzhs

It shows numbers when you run 3D scene (for now).

Ah, and my project is 2D. Here I thought “Raster” meant it was referring to 2D stuff. OK, thanks. I’ll assume there are no profiling capabilities for 2D graphics, unless someone else says otherwise.

rgrams | 2016-05-17 16:08