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882039
I want a glow/shine effect on an object and the WorldEnviroment node works perfect but if the object is out of the cameras view the glow/shine instantly disappears. This is logical because there is no object to add a glow/shine effect to but I want to have a shine even if the object is just a few pixels out of the cameras view because now it looks bad/buggy when the object moves out of the screen.
Correct, if objects don’t produce pixels in the viewport, they won’t glow even if that glow would have been visible. The same happens for various other screen-space effects, such as screen-space reflections which can’t capture what is behind the camera.
For glow, that would be a feature request for a sort of viewport “margin” in which a wider portion of the view is drawn to achieve such effect.
A workaround would be to render the world on a render-texture viewport at a slightly higher width, size and field of view, and draw the result as a full-screen texture rect, but cropped to match the normal field of view.