3D particles are piling at (0, 0, 0) of my root scene - how can I fix that?

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:bust_in_silhouette: Asked By unfa

I use 3D particles in global coordinates to draw particle trails following projectiles.

However every time I create a Scene containing the particles - I can see white particles piling up in the very center of my Game’s world.

What can I do to fix this?