Hi,
I'm using the Navmesh Demo as a template to create 3D lines. The code below generates 3D lines at random locations.
Problem: using the clear() method for the GeometryInstance node (renamed 'draw' here) does not clear the vertex buffer of the node. I know this because running the scene creates an increasing amount of randomly positioned lines.
How can I clear this buffer without having to assign the pointer to the node as null?
extends Spatial
var im
func _ready():
var material = SpatialMaterial.new()
set_process(true)
im = get_node("draw")
im.set_material_override(material)
pass
func _process(delta):
im.begin(Mesh.PRIMITIVE_LINE_STRIP, null)
im.clear()
#create 2 points per line
for n in range(2):
var point = Vector3(randf()*10-5, randf()*10-5, randf()*10)
im.add_vertex(point)
im.end()
pass