Godot sprites look bright

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:bust_in_silhouette: Asked By siten0308

Hello,

wondering when i create sprites, they look bright, in the actual picture, they are dark, but when i import them in they are dark, when i drop the sprite picture into the object of either 3d or 2d texture, it turns bright, why? how can i change it to darken the image or revert back to image color?

Can you post a picture of what you’re describing? It’s hard to tell what you are seeing.

kidscancode | 2019-02-10 23:44

no prob, sorry, but how would i upload the images to this place? do i need to post them at a site and THEN copy the url? i cant upload pics to here :frowning:

siten0308 | 2019-02-11 04:26

That’s correct, you can’t upload images here. Use imgur or something like that.

kidscancode | 2019-02-11 06:34

gotya thank you, k, so i believe i may have found the issue, which is in another post:
https://forum.godotengine.org/22749/how-to-render-unlit-textures-in-3d?show=22749#q22749

however, i am not sure where to find this SRGB setting, does anyone by chance know where that is on either the node or sprite?

siten0308 | 2019-02-11 15:16

hey, the image looks something like this:

as you can see the character looks bright, yet the actual image should be much darker. i posted earlier there was a similar issue, but the person said to change the setting on sRGB, but doesn’t specify where on GODOT. please any help would be great.

siten0308 | 2019-02-11 20:24

How does it look in the game?

Dlean Jeans | 2019-02-12 06:18

:bust_in_silhouette: Reply From: kidscancode

SRGB is an import setting. Select the option and click “Reimport”:

enter image description here

It should be set to “enable” if you’re not sure.

dejvid_bejlej | 2020-07-16 01:34