Godot Engine 1.0/2.0 Stable Build stopped working.

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:bust_in_silhouette: Asked By Blitz231
:warning: Old Version Published before Godot 3 was released.

So back when version 2.0 was still in development, I downloaded Godot 1.0 Windows 64 bit Stable build. When I ran it, it gave me an error that basically said it didn’t work. The 32 bit version did the same, as well as the version 2.0 beta. I’ve now downloaded the 2.0 64 bit stable build, and it did the same. On my old post, someone asked me for my graphics adapter in order to help me, but never responded.
I believe my graphics adapter is a Mobile Intel(R) 4 Series Express Chipset.

Does anyone know how to fix this problem?

:bust_in_silhouette: Reply From: Mohammad Hadi Aliakb

the problem is that you need open gl 2 es to work with your graphic card ,please update your graphic card driver .

Thank you! The funny thing about this is that literally the same day I posted that question, some other game engine told me that updating my driver would help it run better, but I ignored it because I didn’t feel like going through all that right then. I’ll go do that. Thanks again!

Blitz231 | 2016-02-27 15:58

Unfortunately, the Intel Mobile 4 Express doesn’t have GLES… and it never will, either. Intel doesn’t have the best support for GLES in general.

If it is desirable for Godot Engine games to work on laptops that use this (or many, many, many other Intel chipsets), then it might be a good idea to add Angle support.

So, while your answer is technically correct, it doesn’t really help the original poster to get Godot running on his machine.

deathy | 2016-04-28 11:33

Okay thanks! My driver didn’t even update, but that’s an issue for another forum. Anyway, what exactly do I do to add Angle support? If it’s a thing within the engine, it doesn’t help since the engine won’t open. If it’s a physical thing that I need to put on my graphics card, that’s never going to happen. Thanks!

Blitz231 | 2016-04-29 00:26

Ah, unfortunately, it requires a modification to the source code of the game engine itself. I am new to Godot, but I have checked out the source and this is something that I am working on. Unfortunately, there’s enough learning curve on this that it might be a while before I can get it completed.

deathy | 2016-04-29 00:51