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Asked By | gp1 |
Hello,
why does the code below returns the expected image when app exported to a mac but a black image when app exported to android (S9)?
(The response_code is 200 in either case.)
Thank you in advance!
func _ready():
# Create an HTTP request node and connect its completion signal
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.connect("request_completed", self, "_http_request_completed")
# Perform the HTTP request. The URL below returns a PNG image as of writing.
var http_error = http_request.request("https://via.placeholder.com/500")
if http_error != OK:
print("An error occurred in the HTTP request.")
# Called when the HTTP request is completed.
func _http_request_completed(result, response_code, headers, body):
var image = Image.new()
var image_error = image.load_png_from_buffer(body)
if image_error != OK:
print("An error occurred while trying to display the image.")
var texture = ImageTexture.new()
texture.create_from_image(image)
# Assign to the child TextureRect node
$TextureRect.texture = texture
Is the Internet permission enabled in the Android export preset? (By default, an Android application isn’t allowed to access the network.)
Calinou | 2019-02-09 23:28
Yes, the internet permission is enabled. I tried Godot 3.1 with gles2 and then it worked. I would expect that S9 wouldn’t have this limitation.
gp1 | 2019-02-11 13:29