0 votes

I see the "Static memory" number going up the entire time my game is running, particularly from mouse move events being generated.
It's just a C# class that has _Input function.

Am I understanding the profiler wrong?
If not, how does this memory get freed?
Calling GC.Collect doesn't seem to do anything, so does that mean the input event objects are still referenced somehow?

asked Feb 7 in Engine by Daimeng Chen (22 points)

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