0 votes

I see the "Static memory" number going up the entire time my game is running, particularly from mouse move events being generated.
It's just a C# class that has _Input function.

Am I understanding the profiler wrong?
If not, how does this memory get freed?
Calling GC.Collect doesn't seem to do anything, so does that mean the input event objects are still referenced somehow?

asked Feb 7, 2019 in Engine by Daimeng Chen (22 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.