+1 vote

I am trying to export my project as an apk for the Google play store. My initial attempt using 'Godot 3.0.6-stable' to upload my exported apk file was unsuccessful. Google Play console indicated that the apk was signed in debug mode and needed to be signed as release mode instead. However, I was unable to do this successfully in Godot as I got the error 'Could not find keystore, unable to export'. I have also downgraded to 'Godot 3.0.4-stable' and the same error persists. Is there something I am missing or a work around for this?

in Engine by (15 points)

1 Answer

+1 vote

Unlike the debug keystore, the path to the release keystore is set in the Android export preset you've created. Make sure to specify both the keystore path and its password.

by (12,355 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.