+1 vote

I am trying to export my project as an apk for the Google play store. My initial attempt using 'Godot 3.0.6-stable' to upload my exported apk file was unsuccessful. Google Play console indicated that the apk was signed in debug mode and needed to be signed as release mode instead. However, I was unable to do this successfully in Godot as I got the error 'Could not find keystore, unable to export'. I have also downgraded to 'Godot 3.0.4-stable' and the same error persists. Is there something I am missing or a work around for this?

in Engine by (15 points)

1 Answer

+1 vote

Unlike the debug keystore, the path to the release keystore is set in the Android export preset you've created. Make sure to specify both the keystore path and its password.

by (12,714 points)
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