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Want to use code to generate room in top down 2d game, the north wall is two tile high, how to auto expand one tile while using autotile, so can include the upper part of the wall?

in Engine by (74 points)

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The idea behind tileset is to have each tile the same fixed size; so you can't scale exact tile to have 64x64 size while others remain in 32x32.

If i understood your problem correctly, expected way would be editing spritesheet and bitmasks in way that one tile 'turns into second

by (102 points)
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Thanks, I think I should unify the tile size.

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