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Asked By | HughMungus |
Hello, I want to either lock a node or set its children as unselectable using GDScript.
I am aware that I can accomplish this by using the buttons in the toolbar.
However, I am creating nodes using new(), and I want to be able to lock those nodes created with script or set their children as unselectable.
I also know that I can click the buttons in the toolbar after the scene tree has been populated with the created nodes, but I don’t want to do that.
I want to simply change all the settings using GDScript alone.
Is it possible?
Thank you.
Hello HughMungus (good name btw).
What nodes do you want to make (un)selectable ? The answer will vary greatly depending on the nature of said nodes.
TheFamousRat | 2019-02-03 16:20
Thanks for your reply, Rat.
I’m creating a GUI system comprised of a bunch of custom buttons.
The custom buttons are built like this:
TextureButton (button)
NinePatchRect (button border)
NinePatchRect (button background)
Label (button text)
I want to be able to set the children of the top node (TextureButton) to unselectable.
Furthermore, once I have the GUI system laid out and looking how I want it, I want to lock those nodes (TextureButtons), so I can’t accidentally move them.
HughMungus | 2019-02-03 16:35