The operator :
in Godot is used to say which is the variable type. For example, if you have a variable example
and you want to make sure that it will always be and integer, you can do var example : int
.
If you want to create a class and create a variable in this class, you need to do the following:
class Foo:
var bar = “var1”
var foo : int = 1
To get a variable/call a method outside the class, you need to do Foo.new().bar
, which will return “var1”.
Unless you really need it, I would not recommend using classes. At least for me, I never found myself in a situation where a class would help me.
If you want a script to perform multiple things and keep you code organizated (at least for me this is the reason I would use a class) you can create a node only to hold a script and if you need this script in multiple places you can save this node as a scene and instanciate it where you need.