0 votes

https://www.dropbox.com/s/1amm47xgmulnzsw/Game%20Theory%20The...Game.zip?dl=0
So, I somehow can't find any tutorials on this anywhere, can anyone make some advanced collision detection for this first room in the game, so I can study it for future rooms? An easy explanation would be nice to have too. I know it's a lot to ask, but I can't find any good tutorials for collisions for complex shapes, and even simple collision detection gives me problems, as you can tell from what I've tried so far...can anyone help?

in Engine by (27 points)

Hi,
Sorry but i don't understand what you mean with "advanced collision detection". Could you give us more info in the question?

Do you mean a collision for shapes that are not a circle/rectangle etc? If this is what you mean with "collision for complex shapes", you want aCollisionPolygon node, not a CollisionShape. With the polygon you can draw your collision the way you want.

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