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Asked By
Fupicat
I’m making a 2D game, and I want to add step sounds to the walking animation. Can I do that with key-frames inside the animation tab, so that the sounds correspond to the animation? I tried to use the AudioStreamPlayer but it doesn’t seem to work at all.
As far I know, you can call functions in the animationplayer. Add a call function track and populate it with keys triggering a function that play the sound in certain periods.